☀️ Tank lessonshow our diep.io tanks do what they do
Lesson 22

A boss of your own

A pack can now spawn bosses. A boss is a record in the Bosses tab that wraps one of your tanks: a size, a health bar, a brain, a behaviour, a spawn ring. Here is one, and what the game does with it.

What you see

A grey three-horned tank with a drone spawner at the back and a big gun in front. On its own it is a tank nobody can pick: it is not in the class tree. In a lobby with this pack loaded, the arena announces "The Warden wakes!" and the same tank appears at two and a half times the size, with 6000 health, drifting about the inner map until a player comes within range.

The trick

A boss record wraps the tank: the same tank at Size 2.5, with its own health, brain and spawn rulethe tankSize 2.5: the wholetank scalesBoss: WardenHealth 6000Brain: SimpleCharge and rama playerSpot range 2000:it fights whatcomes close

The editor update of 6 October 2026 added a Bosses tab. A boss is two things:

  1. A tank like any other, usually a boss copy: select a tank and press Make a boss copy. The copy is marked boss-only, so the editor drops it from the class tree and the starters. Its stats panel becomes Boss stats: eight sliders, 0 to 12, for the level the boss plays each stat at (the update of 9 October 2026; before it every boss played at 7). Stock levels puts them back to 7 everywhere and 0 Health Regen, the stock bosses' way; Max all sets twelve everywhere. The tank's own stat caps do not apply to a boss. You can still edit its parts and barrels, and that is where its guns, drones and hitboxes come from.
  2. A boss record in the Bosses tab (New boss, or New boss from copy) that picks the tank and sets everything else: Name, Spawn message, Size, Health, the score it is worth, its Brain, what it does when it spots a player, where and how often it spawns.

The demo tank is the boss copy; the record is shown under the body in the mock inspector.

The record, field by field

FieldWardenNotes
Size2.5Scales the tank and everything on it; 4 is the most. The stock bosses: Guardian 1.55, Summoner and Defender 1.72, the two Fallen 2.09, Decade 2.87
Health6000Does not grow with Size. Stock bosses 3000, Decade 10000. A Size 4 boss at 3000 is a big soft target
Score for killing it50000Stock 30000, Decade 100000
BrainSimpleSimple drifts, rams and shoots: the stock bosses' brain. Bot plays the body like a sandbox bot, with a skill and a retreat threshold; in our one test it mostly wandered
When it spots a playerCharge and ramAlso Stop and shoot, Keep distance and strafe, Wander and shoot at them, or Ignore them (only its turrets and drones fight, the way Decade and four of the five stock bosses are built)
Spot range2000The most. The default form writes 1500. A simple-brain boss fights what comes inside this range and does not hunt across the map (seen in play, 6 October 2026), so place it where players must pass
When no one is nearWander aroundOr Circle the map centre, like the Guardian
Ignores players below level15The stock bosses' value; 0 attacks everyone
On the shapes' teamonBases ignore it. Off makes a Fallen-style enemy tank; a necromancer boss needs off to raise shapes
Spawn ring, How often0 to 0.4, weight 1The same bands as custom shapes. Weight 0 keeps it out of the rotation: it then comes only by console

Spawning it

Gotchas