How our tanks do what they do
People keep asking how the Halloween tanks pump, bite, watch, swing and fade. None of it is a mod: every trick is built from the three things the sandbox tank editor gives you, barrels, parts and auto turrets, set up in ways the stock tanks never use.
Each lesson below is one trick. It comes with a tiny demo tank: step through how it is put together in a mock of the editor (same panels, same field names), press Play to see it move, then download the pack or copy the tank and open it in the real editor to poke at the numbers yourself.
Start with lesson 00 if you have never looked at the Layers panel; otherwise jump to whatever you were wondering about.
Importing a lesson pack
- In the editor's pack screen press Import pack and choose the
.diep-packfile (or drop it on the window). - Pick Import as new pack. (Add to this pack also works and puts the demo tank into the pack you are editing.)
- Select the tank and press Play to spawn as it. Lesson tanks sit at level 1 under the stock Tank, so they also show up as an upgrade.
Or press Copy tank JSON on a lesson, open a pack of yours in the editor and press Ctrl+V. All 24 demo tanks are also in one pack, the lesson 22 boss included: tank-lessons.diep-pack.
Lessons 19 to 22 cover what the editor update of 6 October 2026 added: parts that ride parts, parts that keep their heading, your own colours, and bosses (lesson 22 includes the boss stat levels of the 9 October 2026 update). The editor now labels custom tanks #C1, #C2 … in pack order; the mock here does the same.
The demos here are a sketch of the game, not the game: speeds and timings are approximate, and the editor's own preview does not animate at all. What the field names and numbers do is exact.






















